Art Is Technology and Technology Is Art

Text by Tenzin Dickie and Scott Murry. Photos by Scott Murry.

The 8th Art Tech Psyche fair, held in Cabot Library on September 26th, was a reminder that art is technology and technology is art. With immersive digital experiences, art installations, tech demos, and lectures, the art and science fair celebrated the intersection of art and technology. 

Artificial intelligence was omnipresent at the fair, but so too was human intelligence and human curiosity — from immersive AI installations and interactive games to display tables full of tech and tools where visitors played and experimented. 

Joshua Widdicombe, a technologist at Harvard, stayed up all night to finish building his AI installation Mindflow, which allowed visitors to create hallucinatory art by drawing upon a horizontal and touch-intuitive TV table in front of them. Many of the exhibits were cross disciplinary. For example, Sutanuka Jashu, a visiting scholar at Camlabs, spent some time in Lithuania and embedded Lithuanian folklore into her interdisciplinary art installation, Echoes and Rebellion

Below, are some highlights from Art Tech Psyche.


 

Mindflow interprets Joshua Widdicombe’s touch from the fluid table screen into hallucinatory visual art.

 


 

Sutanuka Jashu's Echoes and Rebellion: Myths and Machines is both an art installation and an AI-generated game.

 


 

Jashu's installation integrates history, myth and storytelling, interactive architecture, and AI.

 


 

Deidra Scott uses the Space Spider 3D Scanner to capture a face in great detail, then print it on a Dremel 3D printer.

 


 

Netherworld, an ancient Egypt travel simulator, has online games and guided tours for students and travelers of all stripes.

 


 

Nobel Laureate and retired professor Wally Gilbert creates his prints on aluminum by superimposing different images.

 


 

Zines and innovative forms of paper arts were on display from the Fine Arts Library.